SAMPLE MATERIALS

sample materials

 

Speedrunning Spacetime is built from three distinct components — each one serving a different function in the jailbreak. They’re not “sections” in the traditional sense, but interlocking modes of engagement: narrative, operational, and theoretical. Taken together, they offer the player a multi-level toolkit for navigating — and rewriting — reality:

player’s log: A firsthand chronicle of my jailbreak from consensus reality. This log serves as a biographical memoir, documenting the experiential path that led from activist journalism to radical metaphysical inquiry. These stories are not just background — they’re narrative keys that illuminate the hidden mechanics of spacetime, as revealed through direct engagement.

player’s manual: A how-to guide for reality hackers. This component offers concrete practices, hacks, and initiatory protocols for players who want to collapse timelines, access hidden levels of the game, and interface with the generative mechanics of spacetime itself. It’s designed as both a practical toolset and an experiential curriculum—part strategy guide, part grimoire.

spacetime two point zero: A postscript treatise and ontological thesis. Inspired in structure and spirit by Tolstoy’s essay on historical determinism in War and Peace, this final section frames spacetime not as a passive container, but as a generative architecture encoded with feedback loops, archetypal structures, and probability attractors. It articulates a shift from spacetime 1.0’s deterministic model to a participatory framework — where reality is responsive to consciousness and intent.